The people involved in the CEMU project thought it would take months to work on the game, considering the vastness and complexity of the game itself, but they've made some amazing progress in a matter of two weeks.Ĭombat, exploration and the game's physics works correctly and it's progressing even further. ![]() Originally, this project wasn't able to render much past the opening cave sequence, as framerates started fluctuating to render on the "Wii U". You're running Breath of the Wild on a Wii U… housed on a PC. ![]() You're not running Breath of the Wild on PC. For those unaware, an emulator is quite literally a digital version of a console. Because of this, getting something with a different integrity to run properly on a PC is difficult. Consoles tend to have locked framerates (usually 30 or 60 for today's consoles) while PCs can clock whatever FPS it can comfortably pump out (and the game allows, of course). This version of Breath of the Wild is obviously the Wii U version, not the Switch version of the game.Įmulation is a sticky process. They have been working on emulating The Legend of Zelda: Breath of the Wild onto the program. ![]() First of all, there's a Wii U emulator for PC called CEMU.
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